dakku::Bounds3
3d bounding box More...
#include <bounds.h>
Inherits from dakku::BoundsBase< T, 3 >
Public Functions
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Bounds3(const BoundsBase< T, 3 > & base) |
Additional inherited members
Public Functions inherited from dakku::BoundsBase< T, 3 >
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BoundsBase() =default default constructor |
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BoundsBase(const Point< T, S > & p) Construct a new Bounds2 with a point. |
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template <ArithmeticType U> |
BoundsBase(const BoundsBase< U, S > & b) type conversion |
BoundsBase(const Point< T, S > & p1, const Point< T, S > & p2) Construct a new Bounds Base object with two points (take min/max of them to pMin and pMax) |
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BoundsBase(const sol::table & table) | |
Vector< T, S > | diagonal() const get the diagonal of the bounding box |
size_t | max_extent() const get the dimension who has the maximum extent |
bool | operator==(const BoundsBase & rhs) const |
bool | operator!=(const BoundsBase & rhs) const |
Point< T, S > | lerp(const Point< float, S > & t) const linera interpolation between pMin and pMax |
Vector< T, S > | offset(const Point< T, S > & p) const get the offset \(v\) of a point, p = o + v * d |
bool | overlaps(const BoundsBase & rhs) const check whether two bounds overlaps |
bool | inside(const Point< T, S > & p) const check whether point is inside the bounds (inclusive) |
bool | inside_exclusive(const Point< T, S > & p) const check whether point is inside the bounds (exclusive) |
void | bounding_sphere(Point< T, S > & center, float & rad) get the bounding sphere of the bounds |
BoundsBase | union_bounds(const BoundsBase & rhs) const take the union of the two bounds |
BoundsBase | union_bounds(const Point< T, S > & p) const take the union between bounds and a point |
BoundsBase | intersect(const BoundsBase & rhs) const take the intersect between two bounds |
std::string | to_string() const |
Public Attributes inherited from dakku::BoundsBase< T, 3 >
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Point< T, S > | p_min left bottom corner of the bounds |
Point< T, S > | p_max right top corner of the bounds |
Friends inherited from dakku::BoundsBase< T, 3 >
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bool | overlaps(const BoundsBase & a, const BoundsBase & b) check whether two bounds overlaps |
bool | inside(const Point< T, S > & p, const BoundsBase & b) check whether point is inside the bounds (inclusive) |
bool | inside_exclusive(const Point< T, S > & p, const BoundsBase & b) check whether point is inside the bounds (exclusive) |
BoundsBase | **[operator |
BoundsBase | **[operator |
BoundsBase | operator&(const BoundsBase & a, const BoundsBase & b) take the intersect between two bounds |
decltype(auto) | distance_squared(const Point< T, S > & p, const BoundsBase< T, S > & b) minimum squared distance between point and bounds, if inside return 0 |
decltype(auto) | distance(const Point< T, S > & p, const BoundsBase< T, S > & b) minimum distance between point and bounds, if inside return 0 |
std::ostream & | operator<<(std::ostream & os, const BoundsBase & b) |
Detailed Description
3d bounding box
Public Functions Documentation
function Bounds3
Updated on 2022-04-30 at 15:46:11 +0000